brand promotion with the old, in July set list minus 500-1000 yuan
but things are always worse than expected". September 12th, online crazy pass, Jingdong mall will launch a web game business platform, and before that, Taobao has also been on the line in June. In this way, this small circle is crowded with Tencent, sh419, Sina, everybody, 360, giant, grand……
she felt more and more that the war was coming, and when she started her company in August 2007, she told her employees to be prepared to compete in 5 years’ time".
the topic of this conference is "promoting sharing among members", which seems urgent. Because their most important business, 51wan a web game operating platform, already has nearly 60 million users, how to retain them is definitely the biggest headache. "But this is a systems engineering, I have to build the user system, and then complete the system search and other links, and finally to achieve sharing." Liu Yang reminded his team to pay attention to efficiency, according to the scheduled period, the next quarter will continue on the line a few big work.
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collection period: 45 days
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in the three years of Kingsoft games, Liu Yang realized one thing: traditional online games must be more Internet based. "The early research and development companies very dominant, with a good game to be able to occupy the market; and in the second stage, the operation has become the most important, many game makers do not even know this; then, may be the platform and brand competition." Liu Yang said, "many people still do not understand, and finally won, why is Tencent?"
but at first, it didn’t look very good
Liu Yanggang ended a marathon conference, which had long been a norm in the company that had just started four years.
so Liu Yangyi began to set 51wan as a gaming platform, not the hottest game production company at that time. She is the ideal state there are plenty of high-quality games on the platform, through which the pursuit of Internet type data operations, help CP content provider money, also for themselves to large user groups.
Liu Yang didn’t seem to feel the pressure, because at first, when designing business models, she knew exactly what it would be like.
, her company called new entertainment brothers, is doing what is now the most watched line of business – Web games. Why do you say that, in Analysys International data released, in 2012 the online game market size will reach 55 billion 700 million yuan, of which the web game accounts for 8 billion yuan, this is already has billions of dollars of user segments. You know, web games are definitely a newborn compared to more than 10 years of traditional online games. There are still a lot of players who are not used to this kind of game that doesn’t need to be downloaded, but they can be played on the browser.